![]() They hit for 20% (of the caster’s attack), and interestingly, the Minion also increases damage received by +20% for 3 turns. However, they’re also pretty offensive, as they boost attack by a whole lot. I say ‘defensive’ because they’re ally Minions. There’s a great synergy between Motega’s two Specials:įirst, we see a defensive Summoning of Butterflies. Talent: MANASHIELD ~ +35% chance to resist any negative mana status effects or effects that prevent the use of Special Skills. On T2 charge, this Hero has a 100% chance to recover 15% health for all allies. Passive: HEAL ON CHARGE ~ On T1 charge Special Skill, this Hero has a 50% chance to recover 15% health for all allies. Chance to miss also applies to offensive Special Skills. 3) The Butterfly Fiend gives -50% accuracy for its owner for as long as the owner has Butterfly Fiends. 2) The Butterfly Fiend absorbs healing and disappears when it has absorbed health equal to 50% of its owner’s max health. The Fiend damages the enemy with 43% attack every turn. Special Skills Tier-2: 1) Summons a Butterfly Fiend for all enemies. 2) Each hit from a Butterfly minion gives the target the following status ailment: All damage the target receives is increased by +20% for 3 turns. Special Skills Tier-1: 1) Summons a Butterfly Minion for each ally with 14% HP and 20% attack inherited from caster. They won’t necessarily be related to each other. The Tier-2 Special skill is not a more powerful version of the Tier-1 Special skill. Once obtained, the stronger Special skill is available for activation. ![]() Tier-2) Represents 200% of mana charge, which approximately takes 12.5 tiles (slightly slower than SLOW). Once obtained, a light Special skill is available for activation. Tier-1) Represents 100% of mana charge, which approximately takes 5.6 tiles (VERY FAST). Instead, Magic heroes have 2 stages of mana charge: Tower of Magic heroes will have their own unique mana generation metrics, doing away with the old FAST/AVERAGE/SLOW standard. Tower Of Magic New Mana Speeds (Empires and Puzzles) We’ve all had Raids that drag on for ages, and if you’re facing Tower Of Magic heroes, or Slayers Of Fell Shadows heroes, then with every turn, your struggle will become more of an uphill battle. These new mana stacks are going to be hard to deal with, as there are so few heroes who can de-stack them – Lepiota being one of them. Scores from both the Normal quest, and the Impossible quest, are combined to determined your final ranking. Players will receive exclusive rewards based on their ranking at the end of the event.You can’t replay a Floor once it’s completed.Again, like the Ninja Tower, Floors may have different effects, like: Toxic Vapor, Fragile Floor, Erratic Time, etc.(Blessings are Buffs which last until the end of the current event). Every 3rd Blessing offering will be a Rare Blessing. Every 2nd Floor, just like in the Ninja Tower, you’ll be offered a Blessing.You can only attempt Impossible, once you’ve completed Normal. ![]() There are 2 Quests: The first will have 25 Floors of ‘Normal’ difficulty, while the second will have 50 Floors of ‘Impossible’ difficulty. ![]()
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